Xbox 360 Controller Driver Setting Retroarch

That has caused conflicts for me before due to lazy/wrong settings. Do you also have an Xbox One controller plugged in or connected through bluetooth? I did this using the xinput joypad driver in retroarch. Controller used: xbox 360 controller usb wired pi@retropie:/opt. Can you go to retro-setup and see if you have either Xbox driver installed?

Hi,
I've been trying to get RetroPie to work on my RPi, but I can't get it to recognize my Xbox 360 controller. It's a Rock Candy wired controller made by pdp, and it's been blinking the whole time. I know it means that it isn't recognized by the emulator, but I've installed xboxdrv, changed the rc.local file with the id instead of wid, and the 'detach-kernel-driver' part. However, when I try to run xboxdrv, it still says 'no controller found'. Also, the retroarch-joyconfig file can't detect the joystick. I've been searching online, but to no avail. Any help will be greatly appreciated

How do I set a 'dead zone' for my Xbox 360 wired controller (reference image).

Xbox 360 Controller Driver Setting Retroarch

Clarification: I meant for use with my PC.

Additional information: The reason I want to do this is because the joystick is beaten up from a lot of usage and now it suffers from 'ghosting' which basically means it moves slightly and it can easily screw things up while in-game. For those of you who don't know what a 'dead zone' is it is basically a small area (from the center of the joystick) that is dead so it will stop moving and stop ghosting. Google will probably yield more information on the specifics though.

user47129

2 Answers

According to this guide this is possible with pinnacle game profiler. I haven't tested it out, so I'm not sure if it works. Give it a try :).
Also it would be great if you could post your results back, I think a lot of people would find it useful information in the future.

Retroarch Xbox One Controller Setup

KevinKevin

Xbox 360 Controller Driver Setting Retroarch Pc

Durazno, is a very tiny open-source XInput wrapper that lets you customise your controller's properties on a per-game basis. It includes deadzone fine-tuning, among other things.

GaugeGauge